N-E-X-U-S Community Network > The Bleak New World > Corporate Reformation > UK Map > Timeline (Coming Next)

~ Corporate Reformation ~
Since Corporate Reformation land has been compartmentalised according to the corporate real-estate value of the land.
Passage between Sectors is highly restricted.
Sector 1 - Administration. The Administrative Sectors are the most highly restricted, a tiny minority have clearance to travel here. Access to this Sector is via a gauntlet of check-points and garrisons, as such, this sector is extremely well protected both from sabotage and espionage. It is the brain of the new world, and the height of prestige for those who remain surface-side. With tall gleaming towers and wide clean streets, the Administration Sector is the hub of Corporate influence. It is from here that the facilitation of the Corporate ground-side activities are managed. Security is tight but unobtrusive, at least, once you're inside the Sector. With such important operations being performed within this Sector, access is strictly controlled, tight checkpoints and obvious garrisons ring the perimeter, the only access being through these. Workers can expect to be monitored via hidden CCTV cameras on the streets and inside the offices. Employees are reminded of their responsibility to maintain an inspection on the practices of fellow workers, at all times. Armed Security teams await orders in basement barracks around the clock, guaranteeing that any localised disturbance can be quickly dealt with, and that re-enforcements are only a short distance away. |
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Typically located in relatively small enclaves within the Sanctuary Zone, the Administration Sectors are nearly always located near an Anchor-head to the Orbital Platforms, an obvious example of Corporate power. Work within the Administration Sector is strictly controlled and organised, they run 24/7 in shifts. To even be allowed into the Sectors to work within the IT hierarchy is seen as a great privilege, and is often the greatest position those born surface-side can advance within the Corporate power structure. |
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Sector 2 - Entertainment. Access to the Entertainment Sector is often granted as a reward and expense coupons are given as payment to the lower echelons of corporate life. Only the esteemed can travel here freely, and even then, as always, all movements are monitored and recorded. Entertainment Sectors are interspersed between Administration and the Habitation Sectors, providing another powerful reminder of what the Corporation has to offer its personnel. Only a privileged few are able to enjoy the luxuries within the most exclusive establishments. Indeed some entire Entertainment Sectors are accessible only to those high in the Corporate structure, the lesser ranks only allowed to provide the decadent few with the pleasures they desire. Within an Entertainment Sector can be found most activities, ranging from Bars and Clubs to licensed Companions, Gambling and Media complexes. Shops and Restaurants, Sports Complexes and Health Spa's can all be found here. Access to each establishment is strictly monitored and recorded, as is access to the Sectors themselves. |
The Security presence in Sector 2 is carefully engineered to appear light and permissive, while in actuality it is ever-present and all encompassing. Among the staff and cliental within each establishment are undercover Security Operatives, as well as the more obvious but smartly dressed doormen and Security Personnel chasing down the trade of black market coupons and illicit trade that permeates even the inner sectors of corporate life. Each Entertainment Sector includes a number of Armed Response Units garrisoned at strategic points throughout the Sector. Armoured Personnel Vehicles patrol from these points, sweeping through in obvious but unobtrusive black vehicles. |
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Sector 3 - Prestige Living. These carefully engineered Sectors, with their synthetic green grass, crystal blue water and luxury buildings, are most akin to a pre-collapse hotel resort. Security is incredibly tight, and only those that are privileged enough to be allowed access may come and go as they please. To live in Prestige Living is to be one of the few, those that work in Administration, a prestigious establishment within an Entertainment Sector or high ranking Security Officials, as well as those from the Orbital Platforms on extended assignments reside here. Just living in such a Sector is a privilege envied by those that live in the lesser living Corporate Sectors. The faceless masses outside the Corporate regime would deem stories of such places as pipe dreams. Those that live in these Sectors, are allowed an almost unparalleled level of freedom compared to the rest of the Corporate Citizenship. With real food and clear water, access to the full range of Corporate Media streams, and a de-restricted data stream in each residence. Living would be almost easy if it wasn’t for the constant observation and propaganda imposed on all who pass through here. Sector 3 guests are viewed with a certain cynicism by the inhabitants of lower living sectors as they hold positions of power over them. |
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Security is all pervasive, but rarely seen. Apart from the Checkpoints and perimeter patrols, any garrisons within the Sector are hidden behind false fronts, with security sweeps conducted in un-marked vehicles. CCTV scans the streets, but the buildings are - officially - clear of surveillance. |
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Sector 4 – Tier 1 Habitation. As before, Security around this sector is incredibly tight, access is more stringent, and is performed through strict Security Checkpoints. Tier 1 Habitation acts as a buffer zone between the sensitive inner sectors and the cramped conditions of Sector 5. Security here is more overt and all access requests are scrutinised and recorded. Often referred to as the middle classes, those that live and work here can expect the corporation to meet all their living needs with a few additional perks. Such sectors are generally clean and well serviced and home to many corporate workers and wealthy civilians. Life in the corporate machine is monotonous and bland, but safe & clean. Often with adjoining Entertainment Sectors, Tier 1 inhabitants can expect additional coupons and pass-outs to Sector 2 for their cooperation and good service. Crime is low, and check-point security often turn a blind eye to minor infractions such as breaking curfew by a few minutes. Tier 1 living grants a certain mark of respect and equality among Corporate personnel, a view supported by the CORP who view lower tier 2 living as yet to prove their worth in the new world. |
| Mass transit systems wind through this sector in a noise-some stream of humanity, moving the workforce in their thousands to their final destination, often windowless and unknown to the passenger. Media streams relentlessly remind the traveller of their duties for the corporate state; self-policing and informing on the misdeeds of fellow workers are every citizens mandate. Those that fail to meet their targets face being relegated to the lower habitation zones, or the very real threat of being ejected from the Sanctuary Districts all together. | |
Sector 5 – Tier 2 Habitation. Access to this Sector is the most stringent of all. A large and overt military presence is garrisoned along battle worn defences facing-off the broken city and the miles upon miles of slums beyond. Razor-wire, spot lamps, prohibition, propaganda and curfew notices adorn the blockades. The vast majority of those that live within a Sanctuary District reside in one of these Sectors. The Sanctuary Districts offer relief from the anarchy outside at a price, and for many are the limits of their existence. 3 GM meals a day, reprocessed water and shelter in exchange for a viable workforce. Work hard and you might just make it to Tier1 Habitation. Labourers, Security Recruits, and other low ranking personnel are started here with the basic essentials of living. Each habitation block is provided with the bare necessities, all identical, food distributors are installed throughout each floor. Inhabitants of these blocks are monitored by Surveillance 24 hours a day and can expect to be subjected to invasive searches at any time. |
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Travel around Sector 5 is via Mag-Lev Mass Transit systems, which run to places of work and the Entertainment Sectors, where available. Each Mag-Lev is secured by a full Security Patrol of 5 whenever possible, and fitted with CORP controlled media streams. For ground security, travel is restricted to mass-transit and often citizens will go for weeks without placing a foot on the parched soil outside. Security
Forces stationed in Tier2 Habitation perform overt sweeps of the perimeters
and the interiors of the Sector, reminding the citizens of who they have
to thank for their personal safety. Security Forces maintain a constant
vigil, rooting out extremists and providing the work force with obvious
examples of the power the Corporation holds over them. Due to the close
proximity of the slums and possible dissident incursion, which is not
exceptional, travel on the surface is restricted, indeed movement by foot
across open terrain around Sector 5 may be met by lethal force. |
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Sector 6 - Civil Re-habitation. Commonly referred to as ‘Slums’, Civil Re-habitation Sectors are largely outside of Corporate Control, but are often subject to punitive raids and enforcement strikes by Pacification Teams. Corporate check-points and Trade Relation teams are dotted throughout Sector 6 as corporations struggle to increase their influence over these vast decaying urban and outlaying rural areas. It is often hard to tell where these Sectors end, and where the rural & wilderness sectors begin. It was these areas that were worst effected during the food riots leaving much of the landscape scared and dilapidated. Anti-CORP sentiment is still strong in some areas while in others an uneasy status-quo has been reached. Since the food riots, the majority of anti-CORP extremists have been driven into rural & wilderness sectors to survive. The CORP maintains a watchful eye over this area, ready to pacify the next uprising before it reaches the blockades of the Sanctuary Districts. Since the collapse, Corporations have long since stopped trying to impose obsolete legal restrictions on the populace, choosing a more adaptable approach with ‘Corporate Law’ & ‘Civil Defence Initiatives.' During the |
collapse, and before their ultimate demise, the United Nations declared a ‘state of emergency’ passing responsibility for policing escalating crime levels to private security forces in accordance with the internationally agreed guidelines of Amendment 27 of the Criminal justice & Police Reform Acts of the early 21st century. Most denizens of Sector 6 carry a firearm openly, banding together in mutually beneficial groups for protection, the disassociated inhabitants of Sector 6 exist in a turbulent and often violent environment. CORP troops found that to try to remove weapons from the populace was futile, and perhaps not necessary. While they turn a blind eye to small arms, anyone seen carrying military hardware is likely to be shot on sight. Prohibition notices, propaganda and Razor wire adorn CORP blockades, with CORP Troops taking an interest in all that passes under their jurisdiction. When necessary, CORP teams can retreat back to armoured block houses for protection while they await re-enforcements. Power
and amenities are sporadic at best in Sector 6, being set-up primarily
by small Settlements and civilian initiatives. Travel within such areas
is by foot and the luxuries of monorails and other mass transport are
a mere dream in these harsh places. Life is hard and largely free from
Corporate influence, with attacks from Ruffs and predatory gangs of Slummers
being the main risks. The majority of Black Market activity occurs within
these Sectors, away from the Corporate eye, some enterprising groups have
established facilities within the 'Slums' capable of producing everything
from drugs to firearms and moderately hi-tech equipment. |
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Sector 7 - Rural Areas. These Sectors mark the frontier on the very edge of civilisation that Corona Corporation has declared as ‘No Go Zones.’ There are many such no go regions where travel is extremely dangerous and often lethal. ‘No Go Zones’ or the ‘NGZ’ is a wild place that borders the last vestiges of civilisation and is home to many dangers. There is little to differentiate a Rural Sector from the slums or a Wilderness Sector making it hard to pin them down as an exact line on a map. Run down and abandoned farmsteads dot the landscape, the makeshift grave, and rusting hulks of agricultural equipment are mute testament to the Collapse. Bands of roving scavengers, Ruffs and otherwise, always well armed, occupy these sectors. The most dangerous aspect of these regions are the numerous dissident extremists, often called ‘Ruffs’ or ‘Ruffers,’ that inhabit this fringe area and the wilderness of Sector 8 beyond. Their raids and attacks on people are commonplace, news of their many horrific acts of savage violence are much publicised in the CORP controlled media. |
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| The corporations are well aware that many dissident groups operate from these fringe areas, sporadic border check-points observe and record any activity that passes through here. The corporation often employs military contractors to clear out particularly troublesome dissident groups or even mounts its own search and destroy operations from time to time. Anyone travelling through these sectors without CORP authorization are viewed as dissidents, and either detained for processing or liable to be shot on sight. |
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Sector 8 – Wilderness. These wilderness Sectors are firmly outside of Corporate Control. Those disaffected during the food riots and with the presence of mind to make a stand, sought refuge in the wilderness away from the wrath of the Corporate Pacification teams. Lawless and dangerous, the gangs of Ruffs that cross these lands are the only power here. It is rare indeed that the Corporations feel the need to operate in these areas, even those from the Slums or outlaying Settlements should venture here with extreme caution. Concrete information about what happens in the wilderness is sparse, and rumours abound as to the clandestine activities of the Corporations & Ruffs out there. It is much publicised that cannibalism is rife, and that the Ruffs are largely feral, sub-human monsters preying on each other and anyone unfortunate to stumble across their path. Even the plant life is exotic and uncontrolled since pollutants & genetic mutation spread like wild fire turning what was once known, into an extraordinary wilderness environment. Many of these mutations have interesting properties of great use to those who know what to look for and |
| how to use them. The strange flora here is thought by many to be the result of corporate experiments, changing environmental conditions and areas of industrial polution. Many Ruffs harvest these crops of strange plants and flowers and use them for various means as do various outlanders and frontiersmen. The NGZ is a mysterious place, few who travel there, ever return. | |


